Circuit Tracks has four separate drum tracks, Drum 1 to Drum 4. The grid
displays for the drum tracks are similar to those for the synth tracks
in that the upper two rows show the same Pattern display. Each of the 16
pads of the lower to rows trigger a different percussion sample: there
are four pages of these (each with 16 samples), which can be selected with
the up and down buttons.
Each of the four drums may be selected and programmed independently using
the Track buttons Drum 1 to Drum 4.
The tracks use colour coding for the sample pads and elsewhere for each
of identification.
The default sample page allocation is:
Drum 1: Page 1, slot 1 (Kick 1)
Drum 2: Page 1, slot 3 (Snare 1)
Drum 3: Page 1, slot 5 (Close hi hat 1)
Drum 4: Page 1, slot 9 (Additional percussion 1)
Each page represents a kit. Drums 1 and 2 are kick drums, 3 and 4 are
snares, 5 and 6 are closed hi hats, 7 and 8 are open hi hats, 9 through
12 tends to be additional percussion, and 13 through 16 are melodic sounds.
Playing Drums
You can audition the samples by pressing the sample pads. To change the
active sample, give a different sample pad a quick tap: a longer press
will play the sample but leave the previous sample assigned as the active
one.
To assign the active sample to Pattern steps in Stop Mode or Play Mode,
tap the Pattern step pads that correspond to where you want drum hits to
be triggered. The stops with hits will illuminate bright blue.
The step pads are toggles - to delete the drum hit from a step, tap the
step pad again.
The short/long press logic of the pads lets you play additional drum hits
from a different sample pad over the Pattern: pressing (as opposed to tapping)
a different pad will play its sample but the Pattern will not assume the
new sample.
If you tap a different sample pad while the Pattern is playing, the Pattern
will continue with the new sample.
Drum hits programmed in Stop or Play Modes will be assigned to steps with
default Velocity, Micro Step and Probability values: these parameters can
subsequently be edited.
If you use Record Mode to record on the drum tracks, you play the hits
in real time on the sample pad. In this case, the velocity of the hit is
assigned to the step and its value can be inspected in Velocity View.
Expanded Drum View
You can enter a drum pattern for all drum tracks simultaneously on a dedicated
set of four pads - one for each drum track - by using Expanded View. Expanded Drum View is
the secondary view of the Note button
Open by holding Shift and pressing Note,
or press Note a second time if already in Note View to
toggle the View. In this View, all the grid pads except 29-32 are disabled
The samples played by each of the four pads is the current active sample
for each drum track.
You can play the drum pads in Expanded Note View freely
in real time, or record them into a pattern if you press Record. If
Rec Quantize is enabled, Circuit Tracks will quantize the timing to place
the drum hits precisely on a pattern step; if Rec Quantize is disabled,
they will be placed at one of the six ticks between adjacent steps.
You can also use Expanded Note View while a pre-existing
pattern is playing, to record additional hits.
Selecting Samples
Each of the four drum tracks in Circuit Tracks can use any one of 64 pre-loaded
samples. You can either audition and select the samples in Note View, four
pages of 16 at a time, or use Preset View, which
is opened by pressing the relevant track button, then pressing the Preset button.
In Preset View for the drum tracks, the samples
are arranged as two pages of 32: they are in the same order as when accessed
through Note View. Preset View will open at the location
of the active sample for each track.
If Drum 1 or Drum 2 is selected, Preset View opens
at Page 1, if Drum 3 or Drum 4 is selected, it opens at Page 2.
Use the up and down buttons to swap pages.
The sample selected will immediately become the active sample for the
selected drum track, and in Note View, the sample
pads assume the page (block of 16) that includes the sample.
Drum Patches may also be recalled using an external MIDI controller by
sending MIDI CC messages on MIDI Channel 10.
Note: Circuit tracks must be configured to receive CC messages (on by
default). The Circuit Tracks Programmer's Reference Guide contains
full details.
Sample Flip
If you hit Record, you can play a selection of drum samples
in real time, and Circuit Tracks will record your performance. This feature
is called Sample Flip, and you can do it either in the drum track's Note View, or
in it's Preset View (which gives you access to twice
the number of samples at once.)
You can do this independently for each of the four drums: this is a very
powerful feature as it overcomes the one-sample-per-track restriction and
lets you use the full palette of drum samples throughout the Pattern.
It may be helpful to record a basic pattern on a different track to give
a timing reference when you do this.
You can also apply a sample flip to a step in a similar way to assigning
synth notes.
Press and hold the pad for the required sample (in turns red) and then
press the step pads in the Pattern display where you want to place that
sample in the pattern - they also turn red. When you run the pattern, the
new sample will play at the steps it was assigned to instead of the one
that was assigned previously.
The Pattern display differentiates between steps that are sample flipped:
steps with hits of the active sample illuminate bright blue, but any that
have been flipped illuminate pink.
Using the Macros for drum design
You can use the Macro controls to tweak drum sounds in the same way as
you can with synth sounds. Unlike the synth Macros, the functions are fixed
for drums, but the actual sonic nature of moving the knobs will vary greatly
with the sample being used.
Only the even-numbered Macros are active (2, 4, 6 and 8) are active when
a drum track is selected.
The functions of each macro are as follows for the drums:
2: Pitch
4: Decay envelope time
6: Distortion
8: EQ
Recording a Drum Pattern
When you're in Record mode and Note View for a drum
track, just hitting the sample pads in real time establishes hits at those
steps in Pattern, and Pattern step pads light bright blue.
Note that the Pattern must be running (Play|) in order for you to hear
the hits; unlike the synth tracks, you won't hear anything in Note View if
you hit a bright blue step pad with the Pattern stopped.
However, you can hear the hits in this way using Velocity View or Gate View.
A 16-step drum Pattern is created simply by entering Record Mode an hitting
some sample pads.
The Pattern you make will constitute Pattern 1 (of eight) for the currently
active Project. There are eight Patterns for each of the eight tracks -
two synths, two MIDI and four drums.
Pattern 1 is the default Pattern in all Projects, and will be the one
you record to and the one you'll hear when you hit Play.
You can create longer sequences by chaining Patterns together.
Non-quantized record
Live playing of drum samples may be recorded quantized or non-quantized.
Quantized recording will place drum hits on the closest step when recorded,
while non-quantized recording will place hits directly on the intermediate
micro steps.
To toggle between quantized and non-quantized recording, hold Shift and
press Record.
If Record Quantized is enabled, the Record button will
light bright green when Shift is held.
If Record Quantized is disabled, the Record button will
light dim red when Shift is held.
Manual hit entry and step editing
Although you can't hear the drum hits by pressing lit step pads in Note View when
the Pattern isn't running (i.e. Stop mode), Circuit Tracks lets you add
or delete individual drum hits to/from a pattern, effectively “off-line”.
In Note View, one sample pad will always be lit,
though it may not be on the currently visible page of four. This is the
current default sample.
If you tap (short-press) a step pad, the default sample will be assigned
to that step and the step pad will show bright blue.
If you long-press a step pad, it will show red: You can then press any
sample pad, and that sample will now be assigned to the chosen step, and
the step pad will show pink.
Sample flip is operative in Stop and Play Modes:
Hold down a step pad: the pad with the currently assigned sample will
illuminate red. Select an alternative sample and the step will now trigger
the new sample.
Pressing a lit step pad will clear the drum hit at that step.
Micro Step Edit
When quantized recording is not enabled, the timing of drum hits recorded
in real time is assigned to one of six “micro steps” in between adjacent
Pattern steps. Any drum hits added "off-line will always e assigned to
the step's first micro step, which is on the exact beat of the step.
As with synth tracks you can shift drum this to micro step intervals,
but you can also choose to have duplicate hits assigned to other micro
steps within the same interval.
To adjust the micro step values, press Gate View for
the relevant drum track. Pads 17 to 22 display the micro step values. Press
the step pad whose micro step values are to be adjusted and one of the
micro step pads illuminates brightly.
If the first pad is illuminated, it indicates that the drum hit at the
selected step will be precisely “on the beat” at the pattern step.
If you are entering drum hits in Record Mode (with Rec Quantize disabled)
and can play fast enough you can generate multiple hits in a single step
(depending on the BPM).
Note that you can modify elements of a drum pattern from within Micro Step View,and
also add additional hits by adding micro step values to empty steps: these
will be populated with the current default sample of the drum track in
use.
Note also that all micro step hits adopt the velocity value and sample
assigned to the major step.
Velocity
As with synth tracks, Drum hits entered in Note View may
used Fixed or Variable Velocity. (Note: Variable velocity is the default
setting. If you press Shift, you will see that Velocity illuminated
red confirming this.)
With Variable Velocity selected, drum hits recorded live using the sample
pads will have Velocity values determined by how hard the sample pads are
struck.
This applies both to normal Note View and Expanded Note View..
To select Fixed Velocity, hold Shift and press Velocity:
the Velocity button changes colour to green. This will make
all drum hits have a fixed velocity of 96
Drum Hits programmed using the pattern step pads will always used Fixed
Velocity, regardless of the selected velocity mode.
Note: the selection of fixed or variable velocity is global and applies
to all tracks.
You can change the Velocity of a step after you have created a pattern
in Velocity View.
In Velocity View, the two upper rows of the grid
represent the 16 step pattern for the currently selected drum, while the
two lower rows represent a 16-segment “fader”, split across two rows; the
number of pads illuminated sand represent the Velocity for the selected
step.
Steps in the upper rows that are brightly lit indicate that these steps
have drum hits associated with them.
The one pad that is flashing white and blue is the step whose Velocity
is being displayed.
In the bottom rows, in which the velocity value is not a multiple of 8,
the “last” pad in the Velocity display will be dimly lit.
You can also use Velocity View to change Velocity
values while a pattern is playing.
In this case, you need to press and hold the pad for the step to have
its Velocity value change. The held step pad will illuminate red, and the
other two rows will “freeze” to display the Velocity value of the selected
step. Finally, press the pad corresponding to the new value required.
Note: You can also add drum hits in Velocity View by
holding down the pad corresponding to the step where a hit is added, and
press a pad on the two lower rows; the pad defines the velocity of that
hit.
Useful for adding a series of “ghost” hits at low volume.
Probability
Circuit Tracks' Probability function can be applied to individual steps
on any of the Drum tracks in exactly the same manner as it is to individual
steps on either Synth track.
Note: Probability is applies per step, not per micro step, so if there
are multiple hits on different micro step, either they will all trigger,
or none of them will.
Probability Viewis the secondary
view of the Pattern Settings button.
Open by holding Shift and pressing Pattern Settings, or
press Pattern Settings a second time if already in Pattern Settings View to
toggle the View.
Recording Knob Movements
You can tweak the drum sounds in real time using the Macro controls. Circuit
Tracks features automation, which means you can add the effect of these
tweaks to the recorded pattern by entering Record Mode while moving the
knobs.
On the drum tracks, only the even-numbered Macro controls are used, and
knob movements are only recorded when Velocity View Gate or Probability View are
selected. (2, 4 6 and 8th knobs.)
On entering Record Mode, the LEDs below the active Macro controls initially
retain the colour and brightness they had previously, but as soon as you
make an adjustment, the LED turns red to confirm that you are now recording
the knob movement.
In order for the knob movements to be retained, you must drop out of Record
Mode before the sequence loops right round, otherwise Circuit Tracks will
overwrite the automation data with that corresponding to the new knob position.
You can also record Macro control changes when the sequence isn't playing;
in Velocity View, Gate View or Probability View, press Record select
the step at which the change should occur by pressing and holding the pad
corresponding to the step; this will play the drum hit at that step. Then
adjust the Macro controls as desired; the new values will be written to
the automation data; press Record again to exit Record Mode.
When the sequence is running, you will hear the effect of the Macro knob
movements at that step.
In the same manner, you may also edit the automation of Macro controls
for specific steps in this way while the sequence is playing back. With
Record Mode enabled, simply hold down a step pad and turn a Macro control.
Note: the automation data is recorded independently of Pattern data. This
means that any changes made to Drum Macros which are recorded as part of
the Pattern will be retained even if the drum sample is changed during
the Pattern.
You can tweak the drum sound at a specific step and then change the sample
at that step: the tweak will still be effective.
You can delete any Macro automation data you don't want to keep by holding
down Clear and moving the knob in question anticlockwise
by at least 20% of its rotation - the LED below the knob will turn red
to confirm.
Note: this will clear the automation data for that Macro for the whole
Pattern, not just at the sequencer's current step.
Clear and Duplicate
The Clear and Duplciate buttons perform the same functions with drum tracks
as they do with synth notes, although altering a drum pattern is a simple
process perform in Note View, you probably won't
ever use them to simply add or remove drum hits.
Note that clearing a step will delete all parameters that were assigned
to the step (Velocity, Micro step and Probability.)